Meet Woebot, a friendly, robotic voice who wants to help you manage your mental health. . . and it seems to be working. Anxiety and depression can have a real impact on people’s lives. Mind (UK mental health charity) found that nearly half of all public sector workers have been forced to take time off because of…
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by WorkLearnMobile
Woebot – a chatbot app for mental health
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by WorkLearnMobile
Wake up L&D. Do festivals, not movies!
I’ve done a few keynotes recently in both UK & Australia, exploring how emerging technologies are impacting today’s businesses. We covered the usual topics (AI, VR, mobile, personalisation), before diving into a fairly meaty dialog about how the entire Learning and Development industry needs to to re-calibrate a bit. The “rude awakening” came from the…
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by Geoff Stead
Harnessing the Mobile Storm: whitepaper
WorkLearnMobile is proud to release our whitepaper, co-produced with Performance Support gurus Bob Mosher and Con Gottfredson. It’s free to download, but in return we’d love to know what you think!
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by Geoff Stead
Winning Brandon Hall Gold (again)! Exciting and ironic at the same time
We’re really pleased that our mobile learning has won a Brandon Hall Gold for the 2nd year running! We were awarded Gold for the Best Advances in Mobile Learning 2015. Unlike our fellow awardees we didn’t submit for one single app, but instead described the broader mobile app strategy that we were running at Qualcomm, and…
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by Videhi Bhamidi
CHAMPIONS review: A Framework for Enterprise Mobile Learning
A refreshing new framework for Mobile Learning and Performance Technologies: by WorkLearnMobile and Float Learning, 2015
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Have you come across the word “Intertwingled” before? Why ask? It’s because intertwingling is at the heart of a fascinating whitepaper introducing the Champions framework for mobile learning. -
by Geoff Stead
Mobile Learning – The Secret to Success (what’s working for us)
Mobile Learning is increasingly in the news, but we’re not seeing enough written about large-scale, long-term initiatives. Lots of enthusiastic predictions, and product pitches, but not enough action. The commentators all agree mobile learning is here to stay, so lets talk about what’s really working for learners in industry. Mobile adoption amongst our employees is…
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by WorkLearnMobile
Why LinkedIn buying Lynda is good for mobile, but scary for L&D
LinkedIn surprised us all this morning by announcing they have bought the popular video learning company, Lynda.com, for $1.5bn. Both parties sound ecstatic about the deal, but old-school L&D departments ought to be shaking in their shoes. They risk being left behind in the stampede of engaged employees, looking to the web to help them…
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by Geoff Stead
A model for corporate mobile learning
A new model for work based mobile, and mobile learning.
Most of the academic research, and discussion around mobile learning starts from the more traditional end of the learning spectrum. It doesn’t always work for us. Here is the amended model we use to think about mobile learning in a workplace
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by Geoff Stead
The Future of Work
What will work be like in 10 / 20 / 30 years? And what can we do to prepare our learners for it? The future is not really such a mystery. It is already happening – but only in small pockets, and specific industries. We need to keep our eyes open to these other sectors,…
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by Geoff Stead
Did you miss DemoFest? Here’s the best of MLearnCon 2013
Ever get bored of sales pitches, and want to know what is REALLY happening in mobile learning?
We do! That’s why we sponsored the first ever mLearnCon Demofest, asking anybody with a good idea, a cool app, or an inspiring m-learning story to stand up and share it!
It happened in Silicon Valley, June 2013 as part of mLearnCon. Here is our lightening summary of the event:
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- Mobile Learning
- Mobile Industry
- Learning Design
- Strategy
- Qualcomm
- Technology Tips
- WorkLearnMobile
- News
- Conferences
- App Development
- Mobile content
- Content Creation
- BYOD
- Context Awareness
- Augmented Reality
- Research
- Performance Support
- Brainscience
- SoLoMo
- Mobile Evaluation
- User Experience (UX)
- Wearable computing
- 30 under 30
- Learning 2013
- Awards & Recognition
- Gamification
- enterprise innovation
- innovation